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use std::collections::{HashMap, HashSet};
use specs::{
ReadStorage,
Read,
Write,
System,
Join,
Entities,
Entity
};
use crate::pos::Pos;
use crate::components::{Visible, Player, Position, Inventory, New, Moved, Removed, Health};
use crate::resources::{Size, Output, Ground};
use crate::worldmessages::{WorldMessage, WorldUpdate, FieldMessage};
#[derive(Default)]
pub struct View;
impl <'a> System<'a> for View {
type SystemData = (
Entities<'a>,
ReadStorage<'a, Position>,
ReadStorage<'a, Inventory>,
ReadStorage<'a, Health>,
ReadStorage<'a, Visible>,
Read<'a, Size>,
ReadStorage<'a, Player>,
Write<'a, Output>,
ReadStorage<'a, New>,
ReadStorage<'a, Moved>,
ReadStorage<'a, Removed>,
Read<'a, Ground>
);
fn run(&mut self, (entities, positions, inventories, healths, visible, size, players, mut output, new, moved, removed, ground): Self::SystemData) {
let mut changed = HashSet::new();
for (pos, _new) in (&positions, &new).join() {
changed.insert(pos.pos);
}
for (pos, mov) in (&positions, &moved).join() {
changed.insert(pos.pos);
changed.insert(mov.from);
}
for (pos, _removed) in (&positions, &removed).join() {
changed.insert(pos.pos);
}
let has_changed: bool = !changed.is_empty();
let mut changes: Vec<(Pos, Vec<String>)> = Vec::new();
for pos in changed {
changes.push((pos, cell_sprites(ground.cells.get(&pos).unwrap_or(&HashSet::new()), &visible)));
}
let changed_msg = WorldUpdate::Change(changes);
output.output.clear();
for (ent, player, pos) in (&entities, &players, &positions).join() {
let mut updates: Vec<WorldUpdate> = Vec::new();
if new.get(ent).is_some() {
let (values, mapping) = draw_room(&ground.cells, (size.width, size.height), &visible);
let field = WorldUpdate::Field(FieldMessage{
width: size.width,
height: size.height,
field: values,
mapping
});
updates.push(field);
} else if has_changed {
updates.push(changed_msg.clone());
}
if let Some(inventory) = inventories.get(ent){
updates.push(WorldUpdate::Inventory(inventory.items.iter().map(|item| item.name.clone()).collect()));
}
if let Some(health) = healths.get(ent){
updates.push(WorldUpdate::Health(health.health, health.maxhealth));
}
updates.push(WorldUpdate::Pos(pos.pos));
let message = WorldMessage{updates};
output.output.insert(player.name.clone(), message);
}
}
}
fn cell_sprites(entities: &HashSet<Entity>, visible: &ReadStorage<Visible>) -> Vec<String> {
let mut visibles: Vec<&Visible> = entities.iter().filter_map(|ent| visible.get(*ent)).collect();
visibles.sort_by(|a, b| b.height.partial_cmp(&a.height).unwrap());
visibles.iter().map(|vis| vis.sprite.clone()).collect()
}
fn draw_room(ground: &HashMap<Pos, HashSet<Entity>>, (width, height): (i64, i64), visible: &ReadStorage<Visible>) -> (Vec<usize>, Vec<Vec<String>>){
let size = width * height;
let mut values :Vec<usize> = Vec::with_capacity(size as usize);
let mut mapping: Vec<Vec<String>> = Vec::new();
for y in 0..height {
for x in 0..width {
let sprites: Vec<String> = match ground.get(&Pos{x, y}) {
Some(ents) => {cell_sprites(ents, visible)}
None => {vec![]}
};
values.push(
match mapping.iter().position(|x| x == &sprites) {
Some(index) => {
index
}
None => {
mapping.push(sprites);
mapping.len() - 1
}
}
)
}
}
(values, mapping)
}
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