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use std::path::PathBuf;
use std::fs;
use serde_json;
use serde_json::Value;
use crate::{
RoomId,
roomtemplate::RoomTemplate,
Result
};
pub struct WorldLoader {
pub directory: PathBuf
}
impl WorldLoader {
pub fn new(path: PathBuf) -> Self {
Self {
directory: path
}
}
pub fn load_room(&self, id: RoomId) -> Result<RoomTemplate> {
let mut path = self.directory.clone();
let fname = id.to_string() + ".json";
path.push(fname);
let text = fs::read_to_string(path)?;
let json: Value = serde_json::from_str(&text)?;
let template = RoomTemplate::from_json(&json)?;
Ok(template)
}
}
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