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use serde_json::{Value, json};
use serde::Serialize;
use super::util::ToJson;
use super::pos::Pos;
#[derive(Clone)]
pub struct WorldMessage {
pub updates: Vec<WorldUpdate>
}
impl ToJson for WorldMessage {
fn to_json(&self) -> Value {
let updates: Vec<Value> = self.updates.iter().map(|u| u.to_json()).collect();
json!(["world", updates])
}
}
#[derive(Clone)]
pub enum WorldUpdate {
Field(FieldMessage),
Pos(Pos),
Change(Vec<(Pos, Vec<String>)>)
}
impl ToJson for WorldUpdate {
fn to_json(&self) -> Value {
match self {
WorldUpdate::Field(msg) => json!(["field", msg]),
WorldUpdate::Pos(pos) => json!(["playerpos", pos]),
WorldUpdate::Change(changes) => json!(["changecells", changes])
}
}
}
#[derive(Clone, Serialize)]
pub struct FieldMessage {
pub width: i64,
pub height: i64,
pub field: Vec<usize>,
pub mapping: Vec<Vec<String>>
}
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