diff options
author | Adam <Adam@anope.org> | 2011-05-21 04:57:27 -0400 |
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committer | Adam <Adam@anope.org> | 2011-05-21 04:57:27 -0400 |
commit | 115f94bfc23c481eab50298895f76bd494179cd8 (patch) | |
tree | eeda28c466e9f2f532b2dee75cb817eba9066357 /modules/protocol/unreal.cpp | |
parent | 7e5727288d9b2da5b53476b91f8cb9fe96e14d53 (diff) |
Made Anope able to process normally when disconnected from the uplink and not sleep(), enable usage of non-blocking connect() and default all sockets to non blocking mode. Some cleanup to m_ssl and some cleanup to main.cpp.
Diffstat (limited to 'modules/protocol/unreal.cpp')
-rw-r--r-- | modules/protocol/unreal.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/protocol/unreal.cpp b/modules/protocol/unreal.cpp index cb7a54d61..e07b97af0 100644 --- a/modules/protocol/unreal.cpp +++ b/modules/protocol/unreal.cpp @@ -228,7 +228,7 @@ class UnrealIRCdProto : public IRCDProto void SendConnect() { unreal_cmd_capab(); - unreal_cmd_pass(uplink_server->password); + unreal_cmd_pass(Config->Uplinks[CurrentUplink]->password); SendServer(Me); } |