diff options
author | Adam <Adam@anope.org> | 2017-10-12 19:28:12 -0400 |
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committer | Adam <Adam@anope.org> | 2017-10-12 19:28:12 -0400 |
commit | e95c07291a824abbe7717f943e6f95eb6c638a4b (patch) | |
tree | 0447581c36d2382c7cb57c143dc046c63f28ef2a /modules/protocol/unreal4.cpp | |
parent | 2963fc0a1d3d026e10115fffa397465b49aab706 (diff) |
unreal4: send sjoin with empty users in SendChannel
Diffstat (limited to 'modules/protocol/unreal4.cpp')
-rw-r--r-- | modules/protocol/unreal4.cpp | 18 |
1 files changed, 2 insertions, 16 deletions
diff --git a/modules/protocol/unreal4.cpp b/modules/protocol/unreal4.cpp index 545d1c5a2..09b765050 100644 --- a/modules/protocol/unreal4.cpp +++ b/modules/protocol/unreal4.cpp @@ -366,22 +366,8 @@ class UnrealIRCdProto : public IRCDProto void SendChannel(Channel *c) anope_override { - /* Unreal does not support updating a channels TS without actually joining a user, - * so we will join and part us now - */ - BotInfo *bi = c->ci->WhoSends(); - if (!bi) - ; - else if (c->FindUser(bi) == NULL) - { - bi->Join(c); - bi->Part(c); - } - else - { - bi->Part(c); - bi->Join(c); - } + UplinkSocket::Message(Me) << "SJOIN " << c->creation_time << " " << c->name + << " +" << c->GetModes(true, true) << " :"; } void SendSASLMessage(const SASL::Message &message) anope_override |