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authorrburchell <rburchell@5417fbe8-f217-4b02-8779-1006273d7864>2009-02-13 17:25:11 +0000
committerrburchell <rburchell@5417fbe8-f217-4b02-8779-1006273d7864>2009-02-13 17:25:11 +0000
commit45875463305651213079607b117e859a7225c1d9 (patch)
tree8bb271ce0638c1d844a62e7681764a21f0c1f893 /src/protocol
parent4e5c094033fa9eacafea50f8a030d4bff3e99feb (diff)
Pass the right array to do_umode(), fixes mode tracking on Unreal. Thanks to DukePyrolator (yet again :P)
git-svn-id: http://anope.svn.sourceforge.net/svnroot/anope/trunk@2040 5417fbe8-f217-4b02-8779-1006273d7864
Diffstat (limited to 'src/protocol')
-rw-r--r--src/protocol/unreal32.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/protocol/unreal32.c b/src/protocol/unreal32.c
index e76aa427a..1bbc5c2dc 100644
--- a/src/protocol/unreal32.c
+++ b/src/protocol/unreal32.c
@@ -1061,7 +1061,7 @@ int anope_event_umode2(const char *source, int ac, const char **av)
const char *newav[4];
newav[0] = source;
newav[1] = av[0];
- do_umode(source, ac, av);
+ do_umode(source, ac, newav);
return MOD_CONT;
}