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-rw-r--r--src/protocol/unreal32.cpp1347
1 files changed, 1347 insertions, 0 deletions
diff --git a/src/protocol/unreal32.cpp b/src/protocol/unreal32.cpp
new file mode 100644
index 000000000..4d90e6bcf
--- /dev/null
+++ b/src/protocol/unreal32.cpp
@@ -0,0 +1,1347 @@
+/* Unreal IRCD 3.2.x functions
+ *
+ * (C) 2003-2010 Anope Team
+ * Contact us at team@anope.org
+ *
+ * Please read COPYING and README for further details.
+ *
+ * Based on the original code of Epona by Lara.
+ * Based on the original code of Services by Andy Church.
+ *
+ *
+ */
+
+/*************************************************************************/
+
+#include "services.h"
+#include "modules.h"
+
+IRCDVar myIrcd[] = {
+ {"UnrealIRCd 3.2.x", /* ircd name */
+ "+Soi", /* Modes used by pseudoclients */
+ 5, /* Chan Max Symbols */
+ "+ao", /* Channel Umode used by Botserv bots */
+ 1, /* SVSNICK */
+ 1, /* Vhost */
+ 1, /* Supports SNlines */
+ 1, /* Supports SQlines */
+ 1, /* Supports SZlines */
+ 3, /* Number of server args */
+ 0, /* Join 2 Set */
+ 0, /* Join 2 Message */
+ 1, /* TS Topic Forward */
+ 0, /* TS Topci Backward */
+ 0, /* Chan SQlines */
+ 0, /* Quit on Kill */
+ 1, /* SVSMODE unban */
+ 1, /* Reverse */
+ 1, /* vidents */
+ 1, /* svshold */
+ 1, /* time stamp on mode */
+ 1, /* NICKIP */
+ 1, /* O:LINE */
+ 1, /* UMODE */
+ 1, /* VHOST ON NICK */
+ 1, /* Change RealName */
+ 1, /* No Knock requires +i */
+ 1, /* We support Unreal TOKENS */
+ 1, /* TIME STAMPS are BASE64 */
+ 1, /* Can remove User Channel Modes with SVSMODE */
+ 0, /* Sglines are not enforced until user reconnects */
+ 0, /* ts6 */
+ 0, /* p10 */
+ 0, /* CIDR channelbans */
+ "$", /* TLD Prefix for Global */
+ 12, /* Max number of modes we can send per line */
+ }
+ ,
+ {NULL}
+};
+
+/* svswatch
+ * parv[0] - sender
+ * parv[1] - target nick
+ * parv[2] - parameters
+ */
+void unreal_cmd_svswatch(const char *sender, const char *nick, const char *parm)
+{
+ send_cmd(sender, "Bw %s :%s", nick, parm);
+}
+
+void unreal_cmd_netinfo(int ac, const char **av)
+{
+ send_cmd(NULL, "AO %ld %ld %d %s 0 0 0 :%s", static_cast<long>(maxusercnt), static_cast<long>(time(NULL)), atoi(av[2]), av[3], av[7]);
+}
+/* PROTOCTL */
+/*
+ NICKv2 = Nick Version 2
+ VHP = Sends hidden host
+ UMODE2 = sends UMODE2 on user modes
+ NICKIP = Sends IP on NICK
+ TOKEN = Use tokens to talk
+ SJ3 = Supports SJOIN
+ NOQUIT = No Quit
+ TKLEXT = Extended TKL we don't use it but best to have it
+ SJB64 = Base64 encoded time stamps
+ VL = Version Info
+ NS = Config.Numeric Server
+
+*/
+void unreal_cmd_capab()
+{
+ if (Config.Numeric)
+ {
+ send_cmd(NULL, "PROTOCTL NICKv2 VHP UMODE2 NICKIP TOKEN SJOIN SJOIN2 SJ3 NOQUIT TKLEXT SJB64 VL");
+ }
+ else
+ {
+ send_cmd(NULL, "PROTOCTL NICKv2 VHP UMODE2 NICKIP TOKEN SJOIN SJOIN2 SJ3 NOQUIT TKLEXT SJB64");
+ }
+}
+
+/* PASS */
+void unreal_cmd_pass(const char *pass)
+{
+ send_cmd(NULL, "PASS :%s", pass);
+}
+
+/* CHGHOST */
+void unreal_cmd_chghost(const char *nick, const char *vhost)
+{
+ if (!nick || !vhost) {
+ return;
+ }
+ send_cmd(Config.ServerName, "AL %s %s", nick, vhost);
+}
+
+/* CHGIDENT */
+void unreal_cmd_chgident(const char *nick, const char *vIdent)
+{
+ if (!nick || !vIdent) {
+ return;
+ }
+ send_cmd(Config.ServerName, "AZ %s %s", nick, vIdent);
+}
+
+
+
+class UnrealIRCdProto : public IRCDProto
+{
+ /* SVSNOOP */
+ void SendSVSNOOP(const char *server, int set)
+ {
+ send_cmd(NULL, "f %s %s", server, set ? "+" : "-");
+ }
+
+ void SendAkillDel(XLine *x)
+ {
+ send_cmd(NULL, "BD - G %s %s %s", x->GetUser().c_str(), x->GetHost().c_str(), Config.s_OperServ);
+ }
+
+ void SendTopic(BotInfo *whosets, Channel *c, const char *whosetit, const char *topic)
+ {
+ send_cmd(whosets->nick, ") %s %s %lu :%s", c->name.c_str(), whosetit, static_cast<unsigned long>(c->topic_time), topic);
+ }
+
+ void SendVhostDel(User *u)
+ {
+ BotInfo *bi = HostServ;
+ u->RemoveMode(bi, UMODE_CLOAK);
+ u->RemoveMode(bi, UMODE_VHOST);
+ ModeManager::ProcessModes();
+ u->SetMode(bi, UMODE_CLOAK);
+ ModeManager::ProcessModes();
+ }
+
+ void SendAkill(XLine *x)
+ {
+ // Calculate the time left before this would expire, capping it at 2 days
+ time_t timeleft = x->Expires - time(NULL);
+ if (timeleft > 172800) timeleft = 172800;
+ send_cmd(NULL, "BD + G %s %s %s %ld %ld :%s", x->GetUser().c_str(), x->GetHost().c_str(), x->By.c_str(), static_cast<long>(time(NULL) + timeleft), static_cast<long>(x->Expires), x->Reason.c_str());
+ }
+
+ void SendSVSKillInternal(BotInfo *source, User *user, const char *buf)
+ {
+ send_cmd(source ? source->nick : Config.ServerName, "h %s :%s", user->nick.c_str(), buf);
+ }
+
+ /*
+ * m_svsmode() added by taz
+ * parv[0] - sender
+ * parv[1] - username to change mode for
+ * parv[2] - modes to change
+ * parv[3] - Service Stamp (if mode == d)
+ */
+ void SendSVSMode(User *u, int ac, const char **av)
+ {
+ if (ac >= 1) {
+ if (!u || !av[0]) return;
+ this->SendModeInternal(NULL, u, merge_args(ac, av));
+ }
+ }
+
+ void SendModeInternal(BotInfo *source, Channel *dest, const char *buf)
+ {
+ if (!buf) return;
+ send_cmd(source->nick, "G %s %s", dest->name.c_str(), buf);
+ }
+
+ void SendModeInternal(BotInfo *bi, User *u, const char *buf)
+ {
+ if (!buf) return;
+ send_cmd(bi ? bi->nick : Config.ServerName, "v %s %s", u->nick.c_str(), buf);
+ }
+
+ void SendClientIntroduction(const std::string &nick, const std::string &user, const std::string &host, const std::string &real, const char *modes, const std::string &uid)
+ {
+ EnforceQlinedNick(nick, Config.ServerName);
+ send_cmd(NULL, "& %s 1 %ld %s %s %s 0 %s %s%s :%s", nick.c_str(), static_cast<long>(time(NULL)), user.c_str(), host.c_str(), Config.ServerName, modes, host.c_str(), myIrcd->nickip ? " *" : " ", real.c_str());
+ }
+
+ void SendKickInternal(BotInfo *source, Channel *chan, User *user, const char *buf)
+ {
+ if (buf) send_cmd(source->nick, "H %s %s :%s", chan->name.c_str(), user->nick.c_str(), buf);
+ else send_cmd(source->nick, "H %s %s", chan->name.c_str(), user->nick.c_str());
+ }
+
+ void SendNoticeChanopsInternal(BotInfo *source, Channel *dest, const char *buf)
+ {
+ if (!buf) return;
+ send_cmd(source->nick, "B @%s :%s", dest->name.c_str(), buf);
+ }
+
+ /* SERVER name hop descript */
+ /* Unreal 3.2 actually sends some info about itself in the descript area */
+ void SendServer(Server *server)
+ {
+ if (Config.Numeric)
+ send_cmd(NULL, "SERVER %s %d :U0-*-%s %s", server->GetName().c_str(), server->GetHops(), Config.Numeric, server->GetDescription().c_str());
+ else
+ send_cmd(NULL, "SERVER %s %d :%s", server->GetName().c_str(), server->GetHops(), server->GetDescription().c_str());
+ }
+
+ /* JOIN */
+ void SendJoin(BotInfo *user, const char *channel, time_t chantime)
+ {
+ send_cmd(Config.ServerName, "~ !%s %s :%s", base64enc(static_cast<long>(chantime)), channel, user->nick.c_str());
+ }
+
+ /* unsqline
+ */
+ void SendSQLineDel(XLine *x)
+ {
+ send_cmd(NULL, "d %s", x->Mask.c_str());
+ }
+
+
+ /* SQLINE */
+ /*
+ ** - Unreal will translate this to TKL for us
+ **
+ */
+ void SendSQLine(XLine *x)
+ {
+ send_cmd(NULL, "c %s :%s", x->Mask.c_str(), x->Reason.c_str());
+ }
+
+ /*
+ ** svso
+ ** parv[0] = sender prefix
+ ** parv[1] = nick
+ ** parv[2] = options
+ */
+ void SendSVSO(const char *source, const char *nick, const char *flag)
+ {
+ if (!source || !nick || !flag) return;
+ send_cmd(source, "BB %s %s", nick, flag);
+ }
+
+ /* NICK <newnick> */
+ void SendChangeBotNick(BotInfo *oldnick, const char *newnick)
+ {
+ if (!oldnick || !newnick) return;
+ send_cmd(oldnick->nick, "& %s %ld", newnick, static_cast<long>(time(NULL)));
+ }
+
+ /* Functions that use serval cmd functions */
+
+ void SendVhost(User *u, const std::string &vIdent, const std::string &vhost)
+ {
+ if (!vIdent.empty())
+ unreal_cmd_chgident(u->nick.c_str(), vIdent.c_str());
+ if (!vhost.empty())
+ unreal_cmd_chghost(u->nick.c_str(), vhost.c_str());
+ }
+
+ void SendConnect()
+ {
+ Me = new Server(NULL, Config.ServerName, 0, Config.ServerDesc, (Config.Numeric ? Config.Numeric : ""));
+ unreal_cmd_capab();
+ unreal_cmd_pass(uplink_server->password);
+ SendServer(Me);
+ }
+
+ /* SVSHOLD - set */
+ void SendSVSHold(const char *nick)
+ {
+ send_cmd(NULL, "BD + Q H %s %s %ld %ld :%s", nick, Config.ServerName, static_cast<long>(time(NULL) + Config.NSReleaseTimeout),
+ static_cast<long>(time(NULL)), "Being held for registered user");
+ }
+
+ /* SVSHOLD - release */
+ void SendSVSHoldDel(const char *nick)
+ {
+ send_cmd(NULL, "BD - Q * %s %s", nick, Config.ServerName);
+ }
+
+ /* UNSGLINE */
+ /*
+ * SVSNLINE - :realname mask
+ */
+ void SendSGLineDel(XLine *x)
+ {
+ send_cmd(NULL, "BR - :%s", x->Mask.c_str());
+ }
+
+ /* UNSZLINE */
+ void SendSZLineDel(XLine *x)
+ {
+ send_cmd(NULL, "BD - Z * %s %s", x->Mask.c_str(), Config.s_OperServ);
+ }
+
+ /* SZLINE */
+ void SendSZLine(XLine *x)
+ {
+ send_cmd(NULL, "BD + Z * %s %s %ld %ld :%s", x->Mask.c_str(), x->By.c_str(), static_cast<long>(time(NULL) + 172800), static_cast<long>(time(NULL)), x->Reason.c_str());
+ }
+
+ /* SGLINE */
+ /*
+ * SVSNLINE + reason_where_is_space :realname mask with spaces
+ */
+ void SendSGLine(XLine *x)
+ {
+ char edited_reason[BUFSIZE];
+ strlcpy(edited_reason, x->Reason.c_str(), BUFSIZE);
+ strnrepl(edited_reason, BUFSIZE, " ", "_");
+ send_cmd(NULL, "BR + %s :%s", edited_reason, x->Mask.c_str());
+ }
+
+ /* SVSMODE -b */
+ void SendBanDel(Channel *c, const std::string &nick)
+ {
+ SendSVSModeChan(c, "-b", nick.empty() ? NULL : nick.c_str());
+ }
+
+
+ /* SVSMODE channel modes */
+
+ void SendSVSModeChan(Channel *c, const char *mode, const char *nick)
+ {
+ if (nick) send_cmd(Config.ServerName, "n %s %s %s", c->name.c_str(), mode, nick);
+ else send_cmd(Config.ServerName, "n %s %s", c->name.c_str(), mode);
+ }
+
+ /* svsjoin
+ parv[0] - sender
+ parv[1] - nick to make join
+ parv[2] - channel to join
+ parv[3] - (optional) channel key(s)
+ */
+ /* In older Unreal SVSJOIN and SVSNLINE tokens were mixed so SVSJOIN and SVSNLINE are broken
+ when coming from a none TOKEN'd server
+ */
+ void SendSVSJoin(const char *source, const char *nick, const char *chan, const char *param)
+ {
+ if (param) send_cmd(source, "BX %s %s :%s", nick, chan, param);
+ else send_cmd(source, "BX %s :%s", nick, chan);
+ }
+
+ /* svspart
+ parv[0] - sender
+ parv[1] - nick to make part
+ parv[2] - channel(s) to part
+ */
+ void SendSVSPart(const char *source, const char *nick, const char *chan)
+ {
+ send_cmd(source, "BT %s :%s", nick, chan);
+ }
+
+ void SendSWhois(const char *source, const char *who, const char *mask)
+ {
+ send_cmd(source, "BA %s :%s", who, mask);
+ }
+
+ void SendEOB()
+ {
+ send_cmd(Config.ServerName, "ES");
+ }
+
+ /*
+ 1 = valid nick
+ 0 = nick is in valid
+ */
+ int IsNickValid(const char *nick)
+ {
+ if (!stricmp("ircd", nick) || !stricmp("irc", nick))
+ return 0;
+ return 1;
+ }
+
+ int IsChannelValid(const char *chan)
+ {
+ if (strchr(chan, ':') || *chan != '#') return 0;
+ return 1;
+ }
+
+ void SetAutoIdentificationToken(User *u)
+ {
+ char svidbuf[15];
+
+ if (!u->Account())
+ return;
+
+ srand(time(NULL));
+ snprintf(svidbuf, sizeof(svidbuf), "%d", rand());
+
+ u->Account()->Shrink("authenticationtoken");
+ u->Account()->Extend("authenticationtoken", new ExtensibleItemPointerArray<char>(sstrdup(svidbuf)));
+
+ BotInfo *bi = NickServ;
+ u->SetMode(bi, UMODE_REGISTERED);
+ ircdproto->SendMode(bi, u, "+d %s", svidbuf);
+ }
+
+ void SendUnregisteredNick(User *u)
+ {
+ BotInfo *bi = NickServ;
+ u->RemoveMode(bi, UMODE_REGISTERED);
+ ircdproto->SendMode(bi, u, "+d 1");
+ }
+
+} ircd_proto;
+
+
+
+/* Event: PROTOCTL */
+int anope_event_capab(const char *source, int ac, const char **av)
+{
+ for (int i = 0; i < ac; ++i)
+ {
+ std::string capab = av[i];
+
+ if (capab.find("CHANMODES") != std::string::npos)
+ {
+ std::string modes(capab.begin() + 10, capab.end());
+ commasepstream sep(modes);
+ std::string modebuf;
+
+ sep.GetToken(modebuf);
+ for (size_t t = 0; t < modebuf.size(); ++t)
+ {
+ switch (modebuf[t])
+ {
+ case 'b':
+ ModeManager::AddChannelMode(new ChannelModeBan('b'));
+ continue;
+ case 'e':
+ ModeManager::AddChannelMode(new ChannelModeExcept('e'));
+ continue;
+ case 'I':
+ ModeManager::AddChannelMode(new ChannelModeInvite('I'));
+ continue;
+ default:
+ ModeManager::AddChannelMode(new ChannelModeList(CMODE_END, "", modebuf[t]));
+ }
+ }
+
+ sep.GetToken(modebuf);
+ for (size_t t = 0; t < modebuf.size(); ++t)
+ {
+ switch (modebuf[t])
+ {
+ case 'k':
+ ModeManager::AddChannelMode(new ChannelModeKey('k'));
+ continue;
+ case 'f':
+ ModeManager::AddChannelMode(new ChannelModeFlood('f'));
+ continue;
+ case 'L':
+ ModeManager::AddChannelMode(new ChannelModeParam(CMODE_REDIRECT, "CMODE_REDIRECT", 'L'));
+ continue;
+ default:
+ ModeManager::AddChannelMode(new ChannelModeParam(CMODE_END, "", modebuf[t]));
+ }
+ }
+
+ sep.GetToken(modebuf);
+ for (size_t t = 0; t < modebuf.size(); ++t)
+ {
+ switch (modebuf[t])
+ {
+ case 'l':
+ ModeManager::AddChannelMode(new ChannelModeParam(CMODE_LIMIT, "CMODE_LIMIT", 'l', true));
+ continue;
+ case 'j':
+ ModeManager::AddChannelMode(new ChannelModeParam(CMODE_JOINFLOOD, "CMODE_JOINFLOOD", 'j', true));
+ continue;
+ default:
+ ModeManager::AddChannelMode(new ChannelModeParam(CMODE_END, "", modebuf[t], true));
+ }
+ }
+
+ sep.GetToken(modebuf);
+ for (size_t t = 0; t < modebuf.size(); ++t)
+ {
+ switch (modebuf[t])
+ {
+ case 'p':
+ ModeManager::AddChannelMode(new ChannelMode(CMODE_PRIVATE, "CMODE_PRIVATE", 'p'));
+ continue;
+ case 's':
+ ModeManager::AddChannelMode(new ChannelMode(CMODE_SECRET, "CMODE_SECRET", 's'));
+ continue;
+ case 'm':
+ ModeManager::AddChannelMode(new ChannelMode(CMODE_MODERATED, "CMODE_MODERATED", 'm'));
+ continue;
+ case 'n':
+ ModeManager::AddChannelMode(new ChannelMode(CMODE_NOEXTERNAL, "CMODE_NOEXTERNAL", 'n'));
+ continue;
+ case 't':
+ ModeManager::AddChannelMode(new ChannelMode(CMODE_TOPIC, "CMODE_TOPIC", 't'));
+ continue;
+ case 'i':
+ ModeManager::AddChannelMode(new ChannelMode(CMODE_INVITE, "CMODE_INVITE", 'i'));
+ continue;
+ case 'r':
+ ModeManager::AddChannelMode(new ChannelModeRegistered('r'));
+ continue;
+ case 'R':
+ ModeManager::AddChannelMode(new ChannelMode(CMODE_REGISTEREDONLY, "CMODE_REGISTEREDONLY", 'R'));
+ continue;
+ case 'c':
+ ModeManager::AddChannelMode(new ChannelMode(CMODE_BLOCKCOLOR, "CMODE_BLOCKCOLOR", 'c'));
+ continue;
+ case 'O':
+ ModeManager::AddChannelMode(new ChannelModeOper('O'));
+ continue;
+ case 'A':
+ ModeManager::AddChannelMode(new ChannelModeAdmin('A'));
+ continue;
+ case 'Q':
+ ModeManager::AddChannelMode(new ChannelMode(CMODE_NOKICK, "CMODE_NOKICK", 'Q'));
+ continue;
+ case 'K':
+ ModeManager::AddChannelMode(new ChannelMode(CMODE_NOKNOCK, "CMODE_NOKNOCK", 'K'));
+ continue;
+ case 'V':
+ ModeManager::AddChannelMode(new ChannelMode(CMODE_NOINVITE, "CMODE_NOINVITE", 'V'));
+ continue;
+ case 'C':
+ ModeManager::AddChannelMode(new ChannelMode(CMODE_NOCTCP, "CMODE_NOCTCP", 'C'));
+ continue;
+ case 'u':
+ ModeManager::AddChannelMode(new ChannelMode(CMODE_AUDITORIUM, "CMODE_AUDITORIUM", 'u'));
+ continue;
+ case 'z':
+ ModeManager::AddChannelMode(new ChannelMode(CMODE_SSL, "CMODE_SSL", 'z'));
+ continue;
+ case 'N':
+ ModeManager::AddChannelMode(new ChannelMode(CMODE_NONICK, "CMODE_NONICK", 'N'));
+ continue;
+ case 'S':
+ ModeManager::AddChannelMode(new ChannelMode(CMODE_STRIPCOLOR, "CMODE_STRIPCOLOR", 'S'));
+ continue;
+ case 'M':
+ ModeManager::AddChannelMode(new ChannelMode(CMODE_REGMODERATED, "CMODE_REGMODERATED", 'M'));
+ continue;
+ case 'T':
+ ModeManager::AddChannelMode(new ChannelMode(CMODE_NONOTICE, "CMODE_NONOTICE", 'T'));
+ continue;
+ case 'G':
+ ModeManager::AddChannelMode(new ChannelMode(CMODE_FILTER, "CMODE_FILTER", 'G'));
+ continue;
+ default:
+ ModeManager::AddChannelMode(new ChannelMode(CMODE_END, "", modebuf[t]));
+ }
+ }
+ }
+ }
+
+ CapabParse(ac, av);
+
+ return MOD_CONT;
+}
+
+/* Events */
+int anope_event_ping(const char *source, int ac, const char **av)
+{
+ if (ac < 1)
+ return MOD_CONT;
+ ircdproto->SendPong(ac > 1 ? av[1] : Config.ServerName, av[0]);
+ return MOD_CONT;
+}
+
+/** This is here because:
+ *
+ * If we had servers three servers, A, B & C linked like so: A<->B<->C
+ * If Anope is (linked to) A and B splits from A and then reconnects
+ * B introduces itself, introduces C, sends EOS for C, introduces Bs clients
+ * introduces Cs clients, sends EOS for B. This causes all of Cs clients to be introduced
+ * with their server "not syncing". We now send a PING immediatly when receiving a new server
+ * and then finish sync once we get a pong back from that server
+ */
+int anope_event_pong(const char *source, int ac, const char **av)
+{
+ Server *s = findserver(servlist, source);
+ if (s && !is_sync(s))
+ finish_sync(s, 0);
+ return MOD_CONT;
+}
+
+/* netinfo
+ * argv[0] = max global count
+ * argv[1] = time of end sync
+ * argv[2] = unreal protocol using (numeric)
+ * argv[3] = cloak-crc (> u2302)
+ * argv[4] = free(**)
+ * argv[5] = free(**)
+ * argv[6] = free(**)
+ * argv[7] = ircnet
+ */
+int anope_event_netinfo(const char *source, int ac, const char **av)
+{
+ unreal_cmd_netinfo(ac, av);
+ return MOD_CONT;
+}
+
+int anope_event_436(const char *source, int ac, const char **av)
+{
+ if (ac < 1)
+ return MOD_CONT;
+
+ m_nickcoll(av[0]);
+ return MOD_CONT;
+}
+
+/*
+** away
+** parv[0] = sender prefix
+** parv[1] = away message
+*/
+int anope_event_away(const char *source, int ac, const char **av)
+{
+ if (!source) {
+ return MOD_CONT;
+ }
+ m_away(source, (ac ? av[0] : NULL));
+ return MOD_CONT;
+}
+
+/*
+** m_topic
+** parv[0] = sender prefix
+** parv[1] = topic text
+**
+** For servers using TS:
+** parv[0] = sender prefix
+** parv[1] = channel name
+** parv[2] = topic nickname
+** parv[3] = topic time
+** parv[4] = topic text
+*/
+int anope_event_topic(const char *source, int ac, const char **av)
+{
+ if (ac != 4)
+ return MOD_CONT;
+ do_topic(source, ac, av);
+ return MOD_CONT;
+}
+
+int anope_event_squit(const char *source, int ac, const char **av)
+{
+ if (ac != 2)
+ return MOD_CONT;
+ do_squit(source, ac, av);
+ return MOD_CONT;
+}
+
+int anope_event_quit(const char *source, int ac, const char **av)
+{
+ if (ac != 1)
+ return MOD_CONT;
+ do_quit(source, ac, av);
+ return MOD_CONT;
+}
+
+int anope_event_mode(const char *source, int ac, const char **av)
+{
+ if (ac < 2)
+ return MOD_CONT;
+
+ if (*av[0] == '#' || *av[0] == '&') {
+ do_cmode(source, ac, av);
+ } else {
+ do_umode(source, ac, av);
+ }
+ return MOD_CONT;
+}
+
+/* This is used to strip the TS from the end of the mode stirng */
+int anope_event_gmode(const char *source, int ac, const char **av)
+{
+ if (Server::Find(source))
+ --ac;
+ return anope_event_mode(source, ac, av);
+}
+
+/* Unreal sends USER modes with this */
+/*
+ umode2
+ parv[0] - sender
+ parv[1] - modes to change
+*/
+int anope_event_umode2(const char *source, int ac, const char **av)
+{
+ if (ac < 1)
+ return MOD_CONT;
+
+ const char *newav[4];
+ newav[0] = source;
+ newav[1] = av[0];
+ do_umode(source, ac, newav);
+ return MOD_CONT;
+}
+
+int anope_event_kill(const char *source, int ac, const char **av)
+{
+ if (ac != 2)
+ return MOD_CONT;
+
+ m_kill(av[0], av[1]);
+ return MOD_CONT;
+}
+
+int anope_event_kick(const char *source, int ac, const char **av)
+{
+ if (ac != 3)
+ return MOD_CONT;
+ do_kick(source, ac, av);
+ return MOD_CONT;
+}
+
+
+int anope_event_join(const char *source, int ac, const char **av)
+{
+ if (ac != 1)
+ return MOD_CONT;
+ do_join(source, ac, av);
+ return MOD_CONT;
+}
+
+int anope_event_motd(const char *source, int ac, const char **av)
+{
+ if (!source) {
+ return MOD_CONT;
+ }
+
+ m_motd(source);
+ return MOD_CONT;
+}
+
+int anope_event_setname(const char *source, int ac, const char **av)
+{
+ User *u;
+
+ if (ac != 1)
+ return MOD_CONT;
+
+ u = finduser(source);
+ if (!u)
+ {
+ Alog(LOG_DEBUG) << "SETNAME for nonexistent user " << source;
+ return MOD_CONT;
+ }
+
+ u->SetRealname(av[0]);
+ return MOD_CONT;
+}
+
+int anope_event_chgname(const char *source, int ac, const char **av)
+{
+ User *u;
+
+ if (ac != 2)
+ return MOD_CONT;
+
+ u = finduser(av[0]);
+ if (!u)
+ {
+ Alog(LOG_DEBUG) << "CHGNAME for nonexistent user " << av[0];
+ return MOD_CONT;
+ }
+
+ u->SetRealname(av[1]);
+ return MOD_CONT;
+}
+
+int anope_event_setident(const char *source, int ac, const char **av)
+{
+ User *u;
+
+ if (ac != 1)
+ return MOD_CONT;
+
+ u = finduser(source);
+ if (!u)
+ {
+ Alog(LOG_DEBUG) << "SETIDENT for nonexistent user " << source;
+ return MOD_CONT;
+ }
+
+ u->SetVIdent(av[0]);
+ return MOD_CONT;
+}
+int anope_event_chgident(const char *source, int ac, const char **av)
+{
+ User *u;
+
+ if (ac != 2)
+ return MOD_CONT;
+
+ u = finduser(av[0]);
+ if (!u)
+ {
+ Alog(LOG_DEBUG) << "CHGIDENT for nonexistent user " << av[0];
+ return MOD_CONT;
+ }
+
+ u->SetVIdent(av[1]);
+ return MOD_CONT;
+}
+
+int anope_event_sethost(const char *source, int ac, const char **av)
+{
+ User *u;
+
+ if (ac != 1)
+ return MOD_CONT;
+
+ u = finduser(source);
+ if (!u)
+ {
+ Alog(LOG_DEBUG) << "SETHOST for nonexistent user " << source;
+ return MOD_CONT;
+ }
+
+ /* When a user sets +x we recieve the new host and then the mode change */
+ if (u->HasMode(UMODE_CLOAK))
+ {
+ u->SetDisplayedHost(av[0]);
+ }
+ else
+ {
+ u->SetCloakedHost(av[0]);
+ }
+
+ return MOD_CONT;
+}
+
+/*
+** NICK - new
+** source = NULL
+** parv[0] = nickname
+** parv[1] = hopcount
+** parv[2] = timestamp
+** parv[3] = username
+** parv[4] = hostname
+** parv[5] = servername
+** if NICK version 1:
+** parv[6] = servicestamp
+** parv[7] = info
+** if NICK version 2:
+** parv[6] = servicestamp
+** parv[7] = umodes
+** parv[8] = virthost, * if none
+** parv[9] = info
+** if NICKIP:
+** parv[9] = ip
+** parv[10] = info
+**
+** NICK - change
+** source = oldnick
+** parv[0] = new nickname
+** parv[1] = hopcount
+*/
+/*
+ do_nick(const char *source, char *nick, char *username, char *host,
+ char *server, char *realname, time_t ts,
+ uint32 ip, char *vhost, char *uid)
+*/
+int anope_event_nick(const char *source, int ac, const char **av)
+{
+ User *user;
+
+ if (ac != 2) {
+ if (ac == 7) {
+ /*
+ <codemastr> that was a bug that is now fixed in 3.2.1
+ <codemastr> in some instances it would use the non-nickv2 format
+ <codemastr> it's sent when a nick collision occurs
+ - so we have to leave it around for now -TSL
+ */
+ do_nick(source, av[0], av[3], av[4], av[5], av[6],
+ strtoul(av[2], NULL, 10), 0, "*", NULL);
+
+ } else if (ac == 11) {
+ user = do_nick(source, av[0], av[3], av[4], av[5], av[10],
+ strtoul(av[2], NULL, 10), ntohl(decode_ip(av[9])), av[8], NULL);
+ if (user)
+ {
+ /* Check to see if the user should be identified because their
+ * services id matches the one in their nickcore
+ */
+ user->CheckAuthenticationToken(av[6]);
+
+ UserSetInternalModes(user, 1, &av[7]);
+ }
+
+ } else {
+ /* NON NICKIP */
+ user = do_nick(source, av[0], av[3], av[4], av[5], av[9],
+ strtoul(av[2], NULL, 10), 0, av[8],
+ NULL);
+ if (user)
+ {
+ /* Check to see if the user should be identified because their
+ * services id matches the one in their nickcore
+ */
+ user->CheckAuthenticationToken(av[6]);
+
+ UserSetInternalModes(user, 1, &av[7]);
+ }
+ }
+ } else {
+ do_nick(source, av[0], NULL, NULL, NULL, NULL,
+ strtoul(av[1], NULL, 10), 0, NULL, NULL);
+ }
+ return MOD_CONT;
+}
+
+
+int anope_event_chghost(const char *source, int ac, const char **av)
+{
+ User *u;
+
+ if (ac != 2)
+ return MOD_CONT;
+
+ u = finduser(av[0]);
+ if (!u)
+ {
+ Alog(LOG_DEBUG) << "debug: CHGHOST for nonexistent user " << av[0];
+ return MOD_CONT;
+ }
+
+ u->SetDisplayedHost(av[1]);
+ return MOD_CONT;
+}
+
+/* EVENT: SERVER */
+int anope_event_server(const char *source, int ac, const char **av)
+{
+ char *desc;
+ char *vl;
+ char *upnumeric;
+
+ if (!stricmp(av[1], "1")) {
+ vl = myStrGetToken(av[2], ' ', 0);
+ upnumeric = myStrGetToken(vl, '-', 2);
+ desc = myStrGetTokenRemainder(av[2], ' ', 1);
+ do_server(source, av[0], atoi(av[1]), desc, upnumeric);
+ delete [] vl;
+ delete [] desc;
+ delete [] upnumeric;
+ } else {
+ do_server(source, av[0], atoi(av[1]), av[2], "");
+ }
+ ircdproto->SendPing(Config.ServerName, av[0]);
+
+ return MOD_CONT;
+}
+
+int anope_event_privmsg(const char *source, int ac, const char **av)
+{
+ if (ac != 2)
+ return MOD_CONT;
+ m_privmsg(source, av[0], av[1]);
+ return MOD_CONT;
+}
+
+int anope_event_part(const char *source, int ac, const char **av)
+{
+ if (ac < 1 || ac > 2)
+ return MOD_CONT;
+ do_part(source, ac, av);
+ return MOD_CONT;
+}
+
+int anope_event_whois(const char *source, int ac, const char **av)
+{
+ if (source && ac >= 1) {
+ m_whois(source, av[0]);
+ }
+ return MOD_CONT;
+}
+
+
+int anope_event_error(const char *source, int ac, const char **av)
+{
+ if (av[0])
+ {
+ Alog(LOG_DEBUG) << av[0];
+ if(strstr(av[0],"No matching link configuration")!=0)
+ Alog() << "Error: Your IRCD's link block may not be setup correctly, please check unrealircd.conf";
+ }
+ return MOD_CONT;
+
+}
+
+int anope_event_sdesc(const char *source, int ac, const char **av)
+{
+ Server *s = Server::Find(source ? source : "");
+
+ if (s)
+ s->SetDescription(av[0]);
+
+ return MOD_CONT;
+}
+
+int anope_event_sjoin(const char *source, int ac, const char **av)
+{
+ Channel *c = findchan(av[1]);
+ time_t ts = base64dects(av[0]);
+ bool keep_their_modes = true;
+ bool was_created = false;
+
+ if (!c)
+ {
+ c = new Channel(av[1], ts);
+ was_created = true;
+ }
+ /* Our creation time is newer than what the server gave us */
+ else if (c->creation_time > ts)
+ {
+ c->creation_time = ts;
+
+ /* Remove status from all of our users */
+ for (CUserList::iterator it = c->users.begin(); it != c->users.end(); ++it)
+ {
+ UserContainer *uc = *it;
+
+ c->RemoveMode(NULL, CMODE_OWNER, uc->user->nick);
+ c->RemoveMode(NULL, CMODE_PROTECT, uc->user->nick);
+ c->RemoveMode(NULL, CMODE_OP, uc->user->nick);
+ c->RemoveMode(NULL, CMODE_HALFOP, uc->user->nick);
+ c->RemoveMode(NULL, CMODE_VOICE, uc->user->nick);
+ }
+ if (c->ci)
+ {
+ /* Rejoin the bot to fix the TS */
+ if (c->ci->bi)
+ {
+ ircdproto->SendPart(c->ci->bi, c, "TS reop");
+ bot_join(c->ci);
+ }
+ /* Reset mlock */
+ check_modes(c);
+ }
+ }
+ /* Their TS is newer than ours, our modes > theirs, unset their modes if need be */
+ else
+ keep_their_modes = false;
+
+ /* Mark the channel as syncing */
+ if (was_created)
+ c->SetFlag(CH_SYNCING);
+
+ /* If we need to keep their modes, and this SJOIN string contains modes */
+ if (keep_their_modes && ac >= 4)
+ {
+ /* Set the modes internally */
+ ChanSetInternalModes(c, ac - 3, av + 2);
+ }
+
+ spacesepstream sep(av[ac - 1]);
+ std::string buf;
+ while (sep.GetToken(buf))
+ {
+ /* Ban */
+ if (keep_their_modes && buf[0] == '&')
+ {
+ buf.erase(buf.begin());
+ ChannelModeList *cml = dynamic_cast<ChannelModeList *>(ModeManager::FindChannelModeByName(CMODE_BAN));
+ if (cml->IsValid(buf))
+ cml->AddMask(c, buf.c_str());
+ }
+ /* Except */
+ else if (keep_their_modes && buf[0] == '"')
+ {
+ buf.erase(buf.begin());
+ ChannelModeList *cml = dynamic_cast<ChannelModeList *>(ModeManager::FindChannelModeByName(CMODE_EXCEPT));
+
+ if (cml->IsValid(buf))
+ cml->AddMask(c, buf.c_str());
+ }
+ /* Invex */
+ else if (keep_their_modes && buf[0] == '\'')
+ {
+ buf.erase(buf.begin());
+ ChannelModeList *cml = dynamic_cast<ChannelModeList *>(ModeManager::FindChannelModeByName(CMODE_INVITEOVERRIDE));
+
+ if (cml->IsValid(buf))
+ cml->AddMask(c, buf.c_str());
+ }
+ else
+ {
+ std::list<ChannelMode *> Status;
+ Status.clear();
+ char ch;
+
+ /* Get prefixes from the nick */
+ while ((ch = ModeManager::GetStatusChar(buf[0])))
+ {
+ buf.erase(buf.begin());
+ ChannelMode *cm = ModeManager::FindChannelModeByChar(ch);
+ if (!cm)
+ {
+ Alog() << "Recieved unknown mode prefix " << buf[0] << " in SJOIN string";
+ continue;
+ }
+
+ Status.push_back(cm);
+ }
+
+ User *u = finduser(buf);
+ if (!u)
+ {
+ Alog(LOG_DEBUG) << "SJOIN for nonexistant user " << buf << " on " << c->name;
+ continue;
+ }
+
+ EventReturn MOD_RESULT;
+ FOREACH_RESULT(I_OnPreJoinChannel, OnPreJoinChannel(u, c));
+
+ /* Add the user to the channel */
+ c->JoinUser(u);
+
+ /* Update their status internally on the channel
+ * This will enforce secureops etc on the user
+ */
+ for (std::list<ChannelMode *>::iterator it = Status.begin(); it != Status.end(); ++it)
+ {
+ c->SetModeInternal(*it, buf);
+ }
+
+ /* Now set whatever modes this user is allowed to have on the channel */
+ chan_set_correct_modes(u, c, 1);
+
+ /* Check to see if modules want the user to join, if they do
+ * check to see if they are allowed to join (CheckKick will kick/ban them)
+ * Don't trigger OnJoinChannel event then as the user will be destroyed
+ */
+ if (MOD_RESULT != EVENT_STOP && c->ci && c->ci->CheckKick(u))
+ continue;
+
+ FOREACH_MOD(I_OnJoinChannel, OnJoinChannel(u, c));
+ }
+ }
+
+ /* Channel is done syncing */
+ if (was_created)
+ {
+ /* Unset the syncing flag */
+ c->UnsetFlag(CH_SYNCING);
+
+ /* If there are users in the channel they are allowed to be, set topic mlock etc. */
+ if (!c->users.empty())
+ c->Sync();
+ /* If there are no users in the channel, there is a ChanServ timer set to part the service bot
+ * and destroy the channel soon
+ */
+ }
+
+ return MOD_CONT;
+}
+
+void moduleAddIRCDMsgs()
+{
+ Anope::AddMessage("436", anope_event_436);
+ Anope::AddMessage("AWAY", anope_event_away);
+ Anope::AddMessage("6", anope_event_away);
+ Anope::AddMessage("JOIN", anope_event_join);
+ Anope::AddMessage("C", anope_event_join);
+ Anope::AddMessage("KICK", anope_event_kick);
+ Anope::AddMessage("H", anope_event_kick);
+ Anope::AddMessage("KILL", anope_event_kill);
+ Anope::AddMessage(".", anope_event_kill);
+ Anope::AddMessage("MODE", anope_event_mode);
+ Anope::AddMessage("G", anope_event_gmode);
+ Anope::AddMessage("MOTD", anope_event_motd);
+ Anope::AddMessage("F", anope_event_motd);
+ Anope::AddMessage("NICK", anope_event_nick);
+ Anope::AddMessage("&", anope_event_nick);
+ Anope::AddMessage("PART", anope_event_part);
+ Anope::AddMessage("D", anope_event_part);
+ Anope::AddMessage("PING", anope_event_ping);
+ Anope::AddMessage("8", anope_event_ping);
+ Anope::AddMessage("PONG", anope_event_pong);
+ Anope::AddMessage("9", anope_event_pong);
+ Anope::AddMessage("PRIVMSG", anope_event_privmsg);
+ Anope::AddMessage("!", anope_event_privmsg);
+ Anope::AddMessage("QUIT", anope_event_quit);
+ Anope::AddMessage(",", anope_event_quit);
+ Anope::AddMessage("SERVER", anope_event_server);
+ Anope::AddMessage("'", anope_event_server);
+ Anope::AddMessage("SQUIT", anope_event_squit);
+ Anope::AddMessage("-", anope_event_squit);
+ Anope::AddMessage("TOPIC", anope_event_topic);
+ Anope::AddMessage(")", anope_event_topic);
+ Anope::AddMessage("SVSMODE", anope_event_mode);
+ Anope::AddMessage("n", anope_event_mode);
+ Anope::AddMessage("SVS2MODE", anope_event_mode);
+ Anope::AddMessage("v", anope_event_mode);
+ Anope::AddMessage("WHOIS", anope_event_whois);
+ Anope::AddMessage("#", anope_event_whois);
+ Anope::AddMessage("PROTOCTL", anope_event_capab);
+ Anope::AddMessage("_", anope_event_capab);
+ Anope::AddMessage("CHGHOST", anope_event_chghost);
+ Anope::AddMessage("AL", anope_event_chghost);
+ Anope::AddMessage("CHGIDENT", anope_event_chgident);
+ Anope::AddMessage("AZ", anope_event_chgident);
+ Anope::AddMessage("CHGNAME", anope_event_chgname);
+ Anope::AddMessage("BK", anope_event_chgname);
+ Anope::AddMessage("NETINFO", anope_event_netinfo);
+ Anope::AddMessage("AO", anope_event_netinfo);
+ Anope::AddMessage("SETHOST", anope_event_sethost);
+ Anope::AddMessage("AA", anope_event_sethost);
+ Anope::AddMessage("SETIDENT", anope_event_setident);
+ Anope::AddMessage("AD", anope_event_setident);
+ Anope::AddMessage("SETNAME", anope_event_setname);
+ Anope::AddMessage("AE", anope_event_setname);
+ Anope::AddMessage("ERROR", anope_event_error);
+ Anope::AddMessage("5", anope_event_error);
+ Anope::AddMessage("UMODE2", anope_event_umode2);
+ Anope::AddMessage("|", anope_event_umode2);
+ Anope::AddMessage("SJOIN", anope_event_sjoin);
+ Anope::AddMessage("~", anope_event_sjoin);
+ Anope::AddMessage("SDESC", anope_event_sdesc);
+ Anope::AddMessage("AG", anope_event_sdesc);
+
+ /* The non token version of these is in messages.c */
+ Anope::AddMessage("2", m_stats);
+ Anope::AddMessage(">", m_time);
+ Anope::AddMessage("+", m_version);
+}
+
+/* Borrowed part of this check from UnrealIRCd */
+bool ChannelModeFlood::IsValid(const std::string &value2)
+{
+ const char *value = value2.c_str();
+ char *dp, *end;
+ /* NEW +F */
+ char xbuf[256], *p, *p2, *x = xbuf + 1;
+ int v;
+ if (!value) return 0;
+ if (*value != ':' && strtoul((*value == '*' ? value + 1 : value), &dp, 10) > 0 && *dp == ':' && *(++dp) && strtoul(dp, &end, 10) > 0 && !*end) return 1;
+ else {
+ /* '['<number><1 letter>[optional: '#'+1 letter],[next..]']'':'<number> */
+ strlcpy(xbuf, value, sizeof(xbuf));
+ p2 = strchr(xbuf + 1, ']');
+ if (!p2) return 0;
+ *p2 = '\0';
+ if (*(p2 + 1) != ':') return 0;
+ for (x = strtok(xbuf + 1, ","); x; x = strtok(NULL, ",")) {
+ /* <number><1 letter>[optional: '#'+1 letter] */
+ p = x;
+ while (isdigit(*p)) ++p;
+ if (!*p || !(*p == 'c' || *p == 'j' || *p == 'k' || *p == 'm' || *p == 'n' || *p == 't')) continue; /* continue instead of break for forward compatability. */
+ *p = '\0';
+ v = atoi(x);
+ if (v < 1 || v > 999) return 0;
+ ++p;
+ }
+ return 1;
+ }
+}
+
+static void AddModes()
+{
+ ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_VOICE, "CMODE_VOICE", 'v', '+'));
+ ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_HALFOP, "CMODE_HALFOP", 'h', '%'));
+ ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_OP, "CMODE_OP", 'o', '@'));
+ /* Unreal sends +q as * and +a as ~ */
+ ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_PROTECT, "CMODE_PROTECT", 'a', '~'));
+ ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_OWNER, "CMODE_OWNER", 'q', '*')); /* Unreal sends +q as * */
+
+ /* Add user modes */
+ ModeManager::AddUserMode(new UserMode(UMODE_SERV_ADMIN, "UMODE_SERV_ADMIN", 'A'));
+ ModeManager::AddUserMode(new UserMode(UMODE_BOT, "UMODE_BOT", 'B'));
+ ModeManager::AddUserMode(new UserMode(UMODE_CO_ADMIN, "UMODE_CO_ADMIN", 'C'));
+ ModeManager::AddUserMode(new UserMode(UMODE_FILTER, "UMODE_FILTER", 'G'));
+ ModeManager::AddUserMode(new UserMode(UMODE_HIDEOPER, "UMODE_HIDEOPER", 'H'));
+ ModeManager::AddUserMode(new UserMode(UMODE_NETADMIN, "UMODE_NETADMIN", 'N'));
+ ModeManager::AddUserMode(new UserMode(UMODE_REGPRIV, "UMODE_REGPRIV", 'R'));
+ ModeManager::AddUserMode(new UserMode(UMODE_PROTECTED, "UMODE_PROTECTED", 'S'));
+ ModeManager::AddUserMode(new UserMode(UMODE_NO_CTCP, "UMODE_NO_CTCP", 'T'));
+ ModeManager::AddUserMode(new UserMode(UMODE_WEBTV, "UMODE_WEBTV", 'V'));
+ ModeManager::AddUserMode(new UserMode(UMODE_WHOIS, "UMODE_WHOIS", 'W'));
+ ModeManager::AddUserMode(new UserMode(UMODE_ADMIN, "UMODE_ADMIN", 'a'));
+ ModeManager::AddUserMode(new UserMode(UMODE_DEAF, "UMODE_DEAF", 'd'));
+ ModeManager::AddUserMode(new UserMode(UMODE_GLOBOPS, "UMODE_GLOBOPS", 'g'));
+ ModeManager::AddUserMode(new UserMode(UMODE_HELPOP, "UMODE_HELPOP", 'h'));
+ ModeManager::AddUserMode(new UserMode(UMODE_INVIS, "UMODE_INVIS", 'i'));
+ ModeManager::AddUserMode(new UserMode(UMODE_OPER, "UMODE_OPER", 'o'));
+ ModeManager::AddUserMode(new UserMode(UMODE_PRIV, "UMODE_PRIV", 'p'));
+ ModeManager::AddUserMode(new UserMode(UMODE_GOD, "UMODE_GOD", 'q'));
+ ModeManager::AddUserMode(new UserMode(UMODE_REGISTERED, "UMODE_REGISTERED", 'r'));
+ ModeManager::AddUserMode(new UserMode(UMODE_SNOMASK, "UMODE_SNOMASK", 's'));
+ ModeManager::AddUserMode(new UserMode(UMODE_VHOST, "UMODE_VHOST", 't'));
+ ModeManager::AddUserMode(new UserMode(UMODE_WALLOPS, "UMODE_WALLOPS", 'w'));
+ ModeManager::AddUserMode(new UserMode(UMODE_CLOAK, "UMODE_CLOAK", 'x'));
+ ModeManager::AddUserMode(new UserMode(UMODE_SSL, "UMODE_SSL", 'z'));
+}
+
+class ProtoUnreal : public Module
+{
+ public:
+ ProtoUnreal(const std::string &modname, const std::string &creator) : Module(modname, creator)
+ {
+ this->SetAuthor("Anope");
+ this->SetVersion(VERSION_STRING);
+ this->SetType(PROTOCOL);
+
+ pmodule_ircd_version("UnrealIRCd 3.2+");
+ pmodule_ircd_var(myIrcd);
+ pmodule_ircd_useTSMode(0);
+
+ CapabType c[] = { CAPAB_NOQUIT, CAPAB_NICKIP, CAPAB_ZIP, CAPAB_TOKEN, CAPAB_SSJ3, CAPAB_NICK2, CAPAB_VL, CAPAB_TLKEXT, CAPAB_CHANMODE, CAPAB_SJB64, CAPAB_NICKCHARS };
+ for (unsigned i = 0; i < 11; ++i)
+ Capab.SetFlag(c[i]);
+
+ AddModes();
+
+ pmodule_ircd_proto(&ircd_proto);
+ moduleAddIRCDMsgs();
+
+ ModuleManager::Attach(I_OnUserNickChange, this);
+ }
+
+ void OnUserNickChange(User *u, const std::string &)
+ {
+ u->RemoveModeInternal(ModeManager::FindUserModeByName(UMODE_REGISTERED));
+ }
+};
+
+MODULE_INIT(ProtoUnreal)