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authorMatthijs Kuiper <info@matthijskuiper.nl>2017-02-04 16:05:45 +0100
committerMatthijs Kuiper <info@matthijskuiper.nl>2017-02-04 16:05:45 +0100
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+<?php
+echo'
+<div class="text" align="left">
+<p><span class="txttitle">Frequently Asked Questions</span></p>
+
+<blockquote><p>
+ 1. <a href="#servers">Stat Tracking Servers</a><br>
+ 2. <a href="#enable">Enabling your personal stats tracking</a><br>
+ 3. <a href="#info">Information about how the stats work</a><br>
+ 4. <a href="#types">What are the \'official\' Unreal Tournament gametypes?</a><br>
+ 5. <a href="#rank">How does ranking work?</a><br>
+ 6. <a href="#score">Scoring - Individual player points awarded?</a><br>
+&nbsp;7. <a href="#tscore">Team Scores?</a><br>
+ 8. <a href="#glossary">Glossary - Terms and abbreviations.</a><br>
+&nbsp;9. <a href="#statserver">Enabling Stats on a Server</a><br>
+</p></blockquote>
+
+<p><a name="servers"></a><b>Stat Tracking Servers</b></p>
+<blockquote><p>UTStats only does stats tracking for servers that have UTStats
+ installed.<br>
+ To download and get the latest information, please click the forum link to
+ the left.</p></blockquote>
+
+<p><a name="enable"></a><b>Enabling your personal stats tracking</b></p>
+<blockquote><p>Currently this is not possible, for now you need to use the same
+ nick for this group of servers.<br>
+ If the server runs UTGL your stats nick always will be the one you registered
+ with so there are no stats tracking issues on UTGL servers.</p></blockquote>
+
+<p><a name="info"></a><b>Information about how the stats work</b></p>
+<blockquote><p>A server with stat tracking enabled will send information to the
+stats server about the game - each frag, score, etc.  Once the game is
+completed the match is processed and posted on the stats pages.  The best
+way to look up a recent match you played is either by your stats ID or the
+server ID.  You can search for your user ID or the server ID by name.
+The user names used on the stats pages are based on the last player name you
+used in a match - your stats user name you entered in the networking settings is
+not displayed.</p>
+<p>Bots are not logged, nor are any kills against them.</p>
+</blockquote>
+
+<p><a name="types"></a><b>What are the \'official\' Unreal Tournament gametypes?</b></p>
+<blockquote><p>Out of the box Unreal Tournament features the gametypes
+Deathmatch, Team Deathmatch, Capture the Flag, Assault and Domination.<br>
+There are separate rankings for each of the official game types.</p></blockquote>
+
+<p><a name="rank"></a><b>How does ranking work?</b></p>
+<blockquote><p>Ranking points are based on what you do in a game.<br>
+Points are awarded for fragging and events (eg. flag captures).<br>
+Points are deducted for deaths, suicides and teamkills<br><br>
+Player ranking points are reduced until they have completed 300 minutes of games.</p></blockquote>
+
+<p><a name="score"></a><b>Scoring - Individual player points award:</b></p>
+<blockquote><p>These depend on the game type you are playing. There are
+individual player scores awarded for special achievements, such as captures,
+assists, etc. <br>
+See the Score tables on the Players or Matches subpages to find
+out how many points are actually awarded for each score type.</p></blockquote>
+
+<p><a name="tscore"></a><b>Team Scores?</b></p>
+<blockquote><p>Aside from the individual player scoring in team based gametypes
+(CTF, AS, DOM), there are also Team Scores, that are awarded to
+your team as a whole, for fulfilling a gametype specific objective:<br>
+</p><ul>
+ <li>Capture the Flag - capturing, covering, killing and returning the flag.</li>
+ <li>Assault - achieving an objective.</li>
+ <li>Domination - \'holding\' domination points.</li>
+</ul>
+Note: A team based game is won by the Team Score; the individual player score
+sums do not matter!<p></p></blockquote>
+
+<p><br><a name="glossary"></a><span class="txttitle">Glossary</span></p>
+<blockquote>
+
+<p><a name="fAbb"></a><b>Abbreviations</b></p>
+<blockquote><p>Common abbreviations in UTStats.<br>
+- K = Kills, S = Suicides, F = Frags, D = Deaths<br>
+- E = Events, TK = Team Kills, TD = Team Deaths<br>
+- DM = Deathmatch, TDM = Team Deathmatch, CTF = Capture the Flag,<br>
+- AS = Assault, DOM = Domination<br>
+- FPH = Frags per Hour, SPH = Score per Hour<br>
+- [d] = Time in days, [h] = Time in hours,<br>
+- [m],[min] = Time in minutes, [s],[sec] = Time in seconds</p></blockquote>
+
+<p><a name="fDeaths"></a><b>Deaths</b></p>
+<blockquote><p>Number of times a player gets killed by another player.<br>
+- This does not include environment induced deaths, like trap doors. These and
+self kills are counted separately, as suicides.<br>
+- Team based deaths are counted as team deaths.<br>
+- In tables with weapon specific information, deaths are the number of times a
+player died holding that weapon.</p></blockquote>
+
+<p><a name="fDodging"></a><b>Dodging</b></p>
+<blockquote><p>Special move in Unreal Tournament, that can be activated by
+tapping any movement key twice.  Used by many good players to improve their
+maneuverability.</p></blockquote>
+
+<p><a name="fEff"></a><b>Efficiency</b></p>
+<blockquote><p>A ratio that denotes the player\'s kill skill by comparing it with
+his overall performance.  A perfect efficiency is equal to 1 (100%),
+anything less than 0.5 (50%) is below average.<br>
+Formula: Kills / (Kills + Deaths + Suicides [+Team Kills])</p></blockquote>
+
+<p><a name="fEvents"></a><b>Events</b></p>
+<blockquote><p>Anything not related to frags, deaths, suicides or kills is
+hereby defined as an event. Typical events would be a flag capture (score
+related) or a flag drop (not score related). Events are mostly used to track all
+the other things going on in a game, that are not frag-related.</p></blockquote>
+
+<p><a name="fFB"></a><b>First Blood</b></p>
+<blockquote><p>Special event awarded to the player who gets the first kill in a
+newly started match.</p></blockquote>
+
+<p><a name="fFrags"></a><b>Frags</b></p>
+<blockquote><p>A player\'s frag count is equal to their kills minus
+suicides.  In team games team kills (not team suicides) are also subtracted
+from the player\'s kills.</p></blockquote>
+
+<p><a name="fFPH"></a><b>Frags Per Hour</b></p>
+<blockquote><p>A ratio between the number of frags a player scores per one
+hour.  30 frags in 5 minutes will give you 360 FPH.<br>
+Formula: Frags / (Time played in hours)</p></blockquote>
+
+<p><a name="fKills"></a><b>Kills</b></p>
+<blockquote><p>Number of times a player kills another player.<br>
+Note: UTStats only tracks human vs. human kills. Bot kills and other bot
+related events are tracked at the <i>admins discretion</i>.</p></blockquote>
+
+<p><a name="fMK"></a><b>Multi Kills</b></p>
+<blockquote><p>Special event awarded to the player for killing other players in
+a certain time frame.  Every time a player scores a kill he has up to 3
+seconds to make another kill.  So 2 kills in 3 seconds gets you a Double
+Kill, 3 kills within 3 seconds apart from another a Multi Kill and so on:<br>
+- Double Kill = 2 kills<br>
+- Multi Kill = 3 kills<br>
+- Ultra Kill = 5 kills<br>
+- Monster Kill = 6 kills</p></blockquote>
+
+<p><a name="fPing"></a><b>Ping</b></p>
+<blockquote><p>Measure of your connection quality.  Ping is the round trip
+delay in milliseconds that your computer has to the game server.  Low
+values are not important for a fun game, but it sure helps.</p></blockquote>
+
+<p><a name="fSpree"></a><b>Killing Sprees</b></p>
+<blockquote><p>Special event: If you manage to kill 5 or more opponents without
+dying yourself, you will be on a killing spree. If you kill more than 10
+opponents, you are on a rampage, etc.:<br>
+- Killing Spree! 5 kills<br>
+- Rampage! 10 kills<br>
+- Dominating! 15 kills<br>
+- Unstoppable! 20 kills<br>
+- God Like! 25 kills</blockquote>
+
+<p><a name="fSuicides"></a><b>Suicides</b></p>
+<blockquote><p>Number of times a player dies due to action of their own cause.
+Suicides can be environment induced (drowning, getting crushed, falling) or
+weapon related (fatal splash damage from their own weapon).</p></blockquote>
+
+<p><a name="fTD"></a><b>Team Deaths</b></p>
+<blockquote><p>Number of times a player in a team based game is killed by
+someone on their own team.</p></blockquote>
+
+<p><a name="fTK"></a><b>Team Kills</b></p>
+<blockquote><p>Number of times a player in a team based game kills someone on
+their own team.<br>
+Note: Team kills subtract from a player\'s personal frags and thus the team frags
+as a whole.</p></blockquote>
+
+<p><a name="fTTL"></a><b>TTL</b></p>
+<blockquote><p>TTL is Time to Live.<br>
+Its the length of time you are in a game in seconds divided by how many times you die,
+thus giving an average time of how long you will live.</p></blockquote>
+
+</blockquote>
+
+<p><a name="statserver"></a><b>Enabling Stats on a Server</b></p>
+<blockquote><p>Download and get the latest information on UTStats by clicking
+ the forum link to the left.</p></blockquote>
+
+<br>
+<a href="#Top">Back to Top</a>
+</div>';
+?> \ No newline at end of file