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authortroido <troido@protonmail.com>2020-04-17 11:36:58 +0200
committertroido <troido@protonmail.com>2020-04-17 11:36:58 +0200
commit334fc118b0eaf14c4d68129050c4837cb64cebae (patch)
tree66d5f12aa2842cea39ddf5af3ef3d9230c256c45 /src
parent13e9ab2c859b9a6a1935acbb93d34a7f10b7e122 (diff)
drop loot a step after dying
Diffstat (limited to 'src')
-rw-r--r--src/components/mod.rs8
-rw-r--r--src/componentwrapper.rs6
-rw-r--r--src/room.rs2
-rw-r--r--src/systems/droploot.rs30
4 files changed, 31 insertions, 15 deletions
diff --git a/src/components/mod.rs b/src/components/mod.rs
index 8ffe30d..394284a 100644
--- a/src/components/mod.rs
+++ b/src/components/mod.rs
@@ -197,10 +197,16 @@ pub struct Clan {
#[derive(Component, Debug, Clone)]
#[storage(HashMapStorage)]
pub struct Loot {
- pub spread: bool,
pub loot: Vec<(Template, f64)>
}
+#[derive(Component, Debug, Clone)]
+#[storage(HashMapStorage)]
+pub struct LootHolder {
+ pub loot: Vec<(Template, f64)>
+}
+
+
#[derive(Component, Debug, Clone)]
#[storage(HashMapStorage)]
diff --git a/src/componentwrapper.rs b/src/componentwrapper.rs
index 0eca576..392c0dc 100644
--- a/src/componentwrapper.rs
+++ b/src/componentwrapper.rs
@@ -182,8 +182,8 @@ components!(all:
Home (home: Pos);
Faction (faction: String) {Faction::from_str(faction.as_str()).ok_or(aerr!("invalid faction name"))?};
Interactable (action: Interaction) {action};
- Loot (loot: List, spread: Bool) {
- Loot {spread, loot:
+ Loot (loot: List) {
+ Loot {loot:
loot
.iter()
.map(|param| {match param {
@@ -291,6 +291,8 @@ components!(all:
total
}
};
+ Removed;
+ LootHolder () {panic!("LootHolder from parameters not implemented")};
);
diff --git a/src/room.rs b/src/room.rs
index 3020241..9583a93 100644
--- a/src/room.rs
+++ b/src/room.rs
@@ -120,7 +120,7 @@ impl <'a, 'b>Room<'a, 'b> {
world.insert(NewEntities::new(encyclopedia));
register_insert!(
world,
- (Position, Visible, Controller, Movable, New, Removed, Moved, Player, Inventory, Health, Serialise, RoomExit, Entered, TriggerBox, Trap, Fighter, Healing, ControlCooldown, Autofight, MonsterAI, Home, AttackInbox, Item, Spawner, Clan, Faction, Interactable, Loot, Timer, Equipment, TimeOffset, Flags, Ear, Build, Whitelist, Dedup, Minable),
+ (Position, Visible, Controller, Movable, New, Removed, Moved, Player, Inventory, Health, Serialise, RoomExit, Entered, TriggerBox, Trap, Fighter, Healing, ControlCooldown, Autofight, MonsterAI, Home, AttackInbox, Item, Spawner, Clan, Faction, Interactable, Loot, Timer, Equipment, TimeOffset, Flags, Ear, Build, Whitelist, Dedup, Minable, LootHolder),
(Ground, Input, Output, Size, Spawn, Players, Emigration, Time)
);
diff --git a/src/systems/droploot.rs b/src/systems/droploot.rs
index 604f29f..d9d79d2 100644
--- a/src/systems/droploot.rs
+++ b/src/systems/droploot.rs
@@ -13,12 +13,15 @@ use crate::{
components::{
Position,
Loot,
+ LootHolder,
Trigger,
TriggerBox,
Flags,
- Flag
+ Flag,
+ Removed
},
resources::{NewEntities, Ground},
+ componentwrapper::ComponentWrapper,
Pos
};
@@ -31,20 +34,25 @@ impl <'a> System<'a> for DropLoot{
ReadStorage<'a, TriggerBox>,
ReadStorage<'a, Loot>,
Read<'a, Ground>,
- ReadStorage<'a, Flags>
+ ReadStorage<'a, Flags>,
+ ReadStorage<'a, LootHolder>
);
- fn run(&mut self, (positions, mut new, triggerboxes, loots, ground, flags): Self::SystemData) {
+ fn run(&mut self, (positions, mut new, triggerboxes, loots, ground, flags, lootholders): Self::SystemData) {
for (position, triggerbox, loot) in (&positions, &triggerboxes, &loots).join(){
if triggerbox.has_message(&[Trigger::Die, Trigger::Loot]) {
- for (template, chance) in &loot.loot {
- if *chance > rand::thread_rng().gen_range(0.0, 1.0) {
- let pos = if loot.spread {
- pick_position(position.pos, &ground, &flags)
- } else {position.pos};
- // todo: better error handling
- new.create(pos, &template).unwrap();
- }
+ new.to_build.push((position.pos, vec![
+ ComponentWrapper::LootHolder(LootHolder{loot: loot.loot.clone()}),
+ ComponentWrapper::Removed(Removed)
+ ]));
+ }
+ }
+ for (position, loot) in (&positions, &lootholders).join() {
+ for (template, chance) in &loot.loot {
+ if *chance > rand::thread_rng().gen_range(0.0, 1.0) {
+ let pos = pick_position(position.pos, &ground, &flags);
+ // todo: better error handling
+ new.create(pos, &template).unwrap();
}
}
}