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path: root/src/room.rs
AgeCommit message (Expand)Author
2020-04-12replaced Dead component with trigger messagestroido
2020-04-12removed mortal componenttroido
2020-04-09properly substitute itemstroido
2020-04-08rooms now share the same default dispatchertroido
2020-04-07removed view_dispatcher; just call those systems manuallytroido
2020-04-06improved error handlingtroido
2020-04-06made parseerrors their own thingtroido
2020-04-05items are now mostly replaced by itemids, with a mapping to the item in the e...troido
2020-04-04draw the room after new entities have been addedtroido
2020-04-04listen to sounds in the worldtroido
2020-04-02built doorstroido
2020-04-02added flags component, and conditions for buildingtroido
2020-04-01room unloading works nowtroido
2020-04-01growing should theoretically work after room unloadingtroido
2020-03-09can now include variables (like health) in serialisationtroido
2020-03-05equipment is savedtroido
2020-03-05removed code duplication from save_playerstroido
2020-03-05equipment is now a part of the inventorytroido
2020-03-05equipent now kinda workstroido
2020-03-04implemented growthtroido
2020-03-04added loot/harvesttroido
2020-03-04interacting now workstroido
2020-03-03factions now worktroido
2020-03-03added spawners an not-saved assemblages/templatestroido
2020-03-02added purgatorytroido
2020-03-02added monster aitroido
2020-02-28more specific types!troido
2020-02-28added cooldowns for moving and fightingtroido
2020-02-24added volatile woundstroido
2020-02-24run an update before loading an outdated roomtroido
2020-02-24healing works now too, the first time based systemtroido
2020-02-23players can now attack other objectstroido
2020-02-23players can get damage from trapstroido
2020-02-23entities can be attackedtroido
2020-02-23more consistent importstroido
2020-02-23rooms have named locations to be used by portalstroido
2020-02-22it is now possible to use itemstroido
2020-02-22items now have an action enumtroido
2020-02-21players can now go to different roomstroido
2020-02-21wrote world code for migrating playerstroido
2020-02-21create World for multiroom supporttroido
2020-02-18refactored with cargo clippytroido
2020-02-18refactoring: roomid is now a type, not string anymoretroido
2020-02-18Players are now saved/loaded tootroido
2020-02-17persistently save the room statetroido
2020-02-16added playerid to avoid stringly typingtroido
2020-02-14extract the state to savetroido
2020-02-09refactoring using cargo clippytroido
2020-02-09can now pick up and drop itemstroido
2020-02-09Revert "no templates in the world; only pre-entities"troido