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Author
2020-04-15
visit other players
troido
2020-04-13
using an equipped item unequips it
troido
2020-04-13
don't spawn immediately after each other
troido
2020-04-13
pick random adjacent positions for loot
troido
2020-04-13
if position is blocked, loot drops in adjacent positions
troido
2020-04-13
checking for specific messages is easier because of TriggerBox::has_message
troido
2020-04-13
spawners now also use timer component and triggers
troido
2020-04-13
renamed grow to timer
troido
2020-04-13
volate replaced by grow
troido
2020-04-13
now use TimeOffset instead of OwnTime
troido
2020-04-13
grow is now also using build trigger/component
troido
2020-04-13
doors now use new Build component instead of Loot
troido
2020-04-13
replaced harvest interaction with choosable trigger
troido
2020-04-12
replaced Dead component with trigger messages
troido
2020-04-12
removed mortal component
troido
2020-04-10
send out notifications when fighting
troido
2020-04-09
change interaction is now a combination of harvest and loot
troido
2020-04-09
stricter about what to print
troido
2020-04-07
also send whether inventory item is equipped
troido
2020-04-06
improved error handling
troido
2020-04-05
trading now works
troido
2020-04-05
items are now mostly replaced by itemids, with a mapping to the item in the e...
troido
2020-04-05
interactions can have an argument
troido
2020-04-04
draw the room after new entities have been added
troido
2020-04-04
listen to sounds in the world
troido
2020-04-03
private rooms work!
troido
2020-04-02
built doors
troido
2020-04-02
added flags component, and conditions for building
troido
2020-04-01
growing should theoretically work after room unloading
troido
2020-03-05
don't equip 2 objects in the same slot
troido
2020-03-05
equipment is now a part of the inventory
troido
2020-03-05
equipent now kinda works
troido
2020-03-04
controls work with old client now too
troido
2020-03-04
useitem now actually respects rank
troido
2020-03-04
implemented growth
troido
2020-03-04
added loot/harvest
troido
2020-03-04
interacting now works
troido
2020-03-03
factions now work
troido
2020-03-03
randomise attack damage
troido
2020-03-03
implemented autoretaliate
troido
2020-03-03
monsters tend to stay around their home
troido
2020-03-03
dummies respawn too; fixed problems with respawn delay
troido
2020-03-03
added spawners an not-saved assemblages/templates
troido
2020-03-02
added purgatory
troido
2020-03-02
added monster ai
troido
2020-03-02
implemented autofight
troido
2020-03-01
only attack one target at a time
troido
2020-03-01
use generics for message components
troido
2020-02-28
added cooldowns for moving and fighting
troido
2020-02-24
added volatile wounds
troido
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