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Author
2020-09-26
remove deduplicate
troido
2020-09-26
spawned entities are now saved but not spawned again until removed
troido
2020-09-26
use flags for the whole room instead of room permissions
troido
2020-09-24
turned sprite, playerid and roomid into tuple structs
troido
2020-09-24
don't try to read into the json data structure all manually
troido
2020-09-22
added capes!
troido
2020-09-22
can base sprite on equipped items
troido
2020-09-22
turned some math into if let to decrease indentation
troido
2020-09-21
removed unused systems for talk and exchange
troido
2020-09-21
exchange is now an interaction again
troido
2020-09-21
made talk and reply a form of interact again
troido
2020-06-05
added exchanger as seperate component/system; refactored other interactions; ...
troido
2020-06-05
actually added talk system and removed reply interaction
troido
2020-06-05
made Talk its own component/system instead of part of interact
troido
2020-05-19
add room build permissions to rooms
troido
2020-05-12
removed 'substitute' part of encyclopedia
troido
2020-04-21
added options notification
troido
2020-04-21
use own strip_prefix function for interaction arguments
troido
2020-04-21
left out Option::flatten() for rust 1.38 compatibility
troido
2020-04-17
drop loot a step after dying
troido
2020-04-17
added Mine interaction
troido
2020-04-16
don't spread stones dropped from destroyed walls
troido
2020-04-16
add visit whitelist to homeportal, save and dedup its data even though it is ...
troido
2020-04-15
visit other players
troido
2020-04-13
using an equipped item unequips it
troido
2020-04-13
don't spawn immediately after each other
troido
2020-04-13
pick random adjacent positions for loot
troido
2020-04-13
if position is blocked, loot drops in adjacent positions
troido
2020-04-13
checking for specific messages is easier because of TriggerBox::has_message
troido
2020-04-13
spawners now also use timer component and triggers
troido
2020-04-13
renamed grow to timer
troido
2020-04-13
volate replaced by grow
troido
2020-04-13
now use TimeOffset instead of OwnTime
troido
2020-04-13
grow is now also using build trigger/component
troido
2020-04-13
doors now use new Build component instead of Loot
troido
2020-04-13
replaced harvest interaction with choosable trigger
troido
2020-04-12
replaced Dead component with trigger messages
troido
2020-04-12
removed mortal component
troido
2020-04-10
send out notifications when fighting
troido
2020-04-09
change interaction is now a combination of harvest and loot
troido
2020-04-09
stricter about what to print
troido
2020-04-07
also send whether inventory item is equipped
troido
2020-04-06
improved error handling
troido
2020-04-05
trading now works
troido
2020-04-05
items are now mostly replaced by itemids, with a mapping to the item in the e...
troido
2020-04-05
interactions can have an argument
troido
2020-04-04
draw the room after new entities have been added
troido
2020-04-04
listen to sounds in the world
troido
2020-04-03
private rooms work!
troido
2020-04-02
built doors
troido
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