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Commit message (
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Author
2020-04-04
draw the room after new entities have been added
troido
2020-04-04
listen to sounds in the world
troido
2020-04-03
private rooms work!
troido
2020-04-02
built doors
troido
2020-04-02
added flags component, and conditions for building
troido
2020-04-01
growing should theoretically work after room unloading
troido
2020-03-05
don't equip 2 objects in the same slot
troido
2020-03-05
equipment is now a part of the inventory
troido
2020-03-05
equipent now kinda works
troido
2020-03-04
controls work with old client now too
troido
2020-03-04
useitem now actually respects rank
troido
2020-03-04
implemented growth
troido
2020-03-04
added loot/harvest
troido
2020-03-04
interacting now works
troido
2020-03-03
factions now work
troido
2020-03-03
randomise attack damage
troido
2020-03-03
implemented autoretaliate
troido
2020-03-03
monsters tend to stay around their home
troido
2020-03-03
dummies respawn too; fixed problems with respawn delay
troido
2020-03-03
added spawners an not-saved assemblages/templates
troido
2020-03-02
added purgatory
troido
2020-03-02
added monster ai
troido
2020-03-02
implemented autofight
troido
2020-03-01
only attack one target at a time
troido
2020-03-01
use generics for message components
troido
2020-02-28
added cooldowns for moving and fighting
troido
2020-02-24
added volatile wounds
troido
2020-02-24
healing works now too, the first time based system
troido
2020-02-23
don't draw removed entities
troido
2020-02-23
players can now attack other objects
troido
2020-02-23
players can get damage from traps
troido
2020-02-23
entities can be attacked
troido
2020-02-23
more consistent imports
troido
2020-02-23
rooms have named locations to be used by portals
troido
2020-02-22
it is now possible to use items
troido
2020-02-22
can now pick up specific object from ground
troido
2020-02-21
only send minimal data to the player
troido
2020-02-21
sprites are not strings anymore
troido
2020-02-21
used rank in taking objects
troido
2020-02-21
players can now go to different rooms
troido
2020-02-21
create World for multiroom support
troido
2020-02-18
refactored with cargo clippy
troido
2020-02-18
Players are now saved/loaded too
troido
2020-02-16
added playerid to avoid stringly typing
troido
2020-02-14
improved the default map a bit
troido
2020-02-14
extract the state to save
troido
2020-02-11
health is now also shown (but never changed)
troido
2020-02-11
inventory is now shown
troido
2020-02-10
inventories have capacity
troido
2020-02-09
refactoring using cargo clippy
troido
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