1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
|
use std::thread::sleep;
use std::time::Duration;
use std::path::Path;
pub mod server;
pub mod gameserver;
pub mod room;
pub mod util;
// pub mod controls;
use self::gameserver::{GameServer, Action};
use self::server::unixserver::UnixServer;
use self::server::tcpserver::TcpServer;
use self::server::Server;
use serde_json;
fn main() {
let addr = Path::new("\0rustifarm");
let unixserver = UnixServer::new(&addr).expect("binding unix server failed");
let addr = "127.0.0.1:1234".parse().unwrap();
let inetserver = TcpServer::new(&addr).expect("binding inet server failed");
let servers: Vec<Box<dyn Server>> = vec![Box::new(unixserver), Box::new(inetserver)];
let mut gameserver = GameServer::new(servers);
let mut room = room::Room::new((32, 32));
loop {
let actions = gameserver.update();
for action in actions {
match action {
Action::Join(name) => {room.add_player(&name);}
Action::Leave(name) => {room.remove_player(&name);}
_ => {}
}
}
room.update();
let (field, mapping) = room.view();
let updatemsg = create_update_message(room.get_size(), field, mapping);
gameserver.broadcast(updatemsg.as_str());
sleep(Duration::from_millis(100));
}
}
fn create_update_message((width, height): (i32, i32), field: Vec<usize>, mapping: Vec<Vec<String>>) -> String {
let updatemsg= serde_json::json!([
"world",
[
[
"field",
{
"width": width,
"height": height,
"field": field,
"mapping": mapping
}
]
]
]);
// updatemsg[1][0][1]["field"] = json::from(field);
// updatemsg[1][0][1]["mapping"] = json::from(mapping);
updatemsg.to_string()
}
|