3x3x3 Top Down Solution, Bottom Layer for Picture Cubes
REMEMBER: Before starting any algorithm, make sure that the front (dark grey) face is facing you and the top layer is on the top.
The aim of this section is to take you from this |
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to this |
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completing Rubik's Cube. |
This final layer solution is the one to use if you are solving a cube
with arrows, pictures, letters or numbers on the faces. I assume that you have taken the care to make sure that the up
and side face centres were correctly oriented when you solved the
cross on the first layer.
Important: To
successfully solve the top layer each step must be completed in the order it
appears on this page.
Step 1. Making The Cross/Orienting The Edges
Front face dark grey |
R |
D |
F |
D' |
F' |
R' |
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Right face Clockwise |
Down face Clockwise |
Front face Clockwise |
Down face Anti-clock |
Front face Anti-clock |
Right face Anti-clock |
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The algorithm below solves Fig.3 to Fig.1, or takes fig.2 to
fig.4, skipping the need for an extra set. The front face depending on
the configuration is the same as displayed above.
Step 2. Positioning The Edges
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If all four edges are correctly positioned go to step 3. If not find an edge that has its
down face correctly matching the bottom centre's orientation then rotate the
bottom face until that edge is in the right position.
If none match the centres orientation simply perform the algorithm using any face as the front face and check again.
(If you are solving a standard cube rotate
the bottom layer til you find only one edge is in the correct position. If
there are two edges in the correct positions, keep rotating til there is only
one, unless they are on opposite faces in which case you will need to perform
the algorithm and then look for just the one edge in the correct position).
If all four edges are positioned correctly but centre is out 180 degrees then perform the algorithm and turn the up face 180 degrees and find the edge with its side face in the correct position, using that face as the front face, perform the algorithm again.
Again you can use just one algorithm, which may have to be performed twice.
This algorithm moves the red edges in a clockwise direction.
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Front face dark grey |
R' |
D' |
R |
D' |
R' |
D'2 |
R |
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Right face Anti-clock |
Down face Anti-clock |
Right face Clockwise |
Down face Anti-clock |
Right face Anti-clock |
Down face Anti-clock |
Down face Anti-clock |
Right face Clockwise |
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The algorithm below move the red edges in an anti-clockwise direction if you
only want to use one set when the edges need to be moved in an anti-clockwise
direction. The front face is the same as displayed above.
Step 3. Positioning The Corners
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If the corners are in the correct position then go to step 4. If not then the front face has the correctly positioned corner on the
left as represented in the diagram on the left. This may be difficult to detect because the corners will most likely be disoriented.
Imagine the corner correctly oriented this will demonstrate wether or not it is
in the correct position.
If you have a problem imagining the orientation then establish which of the
corner's faces belongs on the down face. Now observe, the position of that face
correctly oriented (yellow/pink/blue/green) and know it
belongs in that position on the down face using the crosses orientation. I am
assuming if it is already on the down face you can nut it out the principle is
the same.
Some cubes such as Shepherd's you cannot establish which is the down face, face,
sorry about that, you are back to using your imagination.
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eg. |
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Side face orientations |
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Down face positions |
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= |
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Again you can use just one algorithm, which may have to be performed twice to correctly position all four corners. The
algorithm below moves the red corners in an anti-clockwise direction.
Front face dark grey |
D |
L |
D' |
R' |
D |
L' |
D' |
R |
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Down face Clockwise |
Left face Clockwise |
Down face Anti-clock |
Right face Anti-clock |
Down face Clockwise |
Left face Anti-clock |
Down Face Anti-clock |
Right face Clockwise |
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You can use this algorithm to rotate the red corners in a clockwise
direction. Note the front face has changed.
Step 4. Orienting The Corners
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If none are correctly oriented then it doesn't matter which face you use as the front face for the algorithm, however, once you have chosen one you must keep it until all the corners
have been correctly oriented.
If there are two or three incorrectly oriented corners then the first incorrect corner red in an anti-clockwise direction from a correct corner yellow as in the image to the left determines the front face.
You will mess up the top two layers when orienting the bottom layer corners, however, when the final corner is correctly oriented the
top two layers reset. The most common mistake with this algorithm, causing the
top two layers to be messed up once the corners are oriented correctly, is not making the last move of the algorithm because you can see the corner is correctly oriented on the second last rotation. So it doesn't hurt to count them off 1 t0 8 before checking.
Complete the sequence then check to see if the corner is correctly oriented (hint concentrate on the
bottom row only) if not repeat the complete sequence, when a corner is correct keeping the original front face rotate the
down face anti-clockwise so that the next disoriented corner has taken the place of the one you have just corrected. Continue this process until all of the bottom
layer corners are correctly oriented then rotate the down face to complete the solution.
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Front face dark grey |
R |
U |
R' |
U' |
R |
U |
R' |
U' |
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Right face Clockwise |
Up face Clockwise |
Right face Anti-clock |
Up face Anti-clock |
Right face Clockwise |
Up face Clockwise |
Right face Anti-clock |
Up face Anti-clock |
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This algorithm rotates each corner in a clockwise direction. You need
perform the algorithm three times for the first two layers to reset.
Consequently, if you have two disoriented corners one will need the algorithm to
be performed twice. Generally when there are four corners to be oriented
two of them will require the algorithm to be performed twice.
When there are three corners to be oriented you will either perform
the algorithm once for each corner or twice for each corner. To
overcome the need to perform the algorithm twice for each
corner if
the corners need to be rotated anti-clockwise to be oriented correctly
you can use the following algorithm. Note the front face has
changed and you now rotate the down face clockwise to the next
disoriented corner.
That's it, you have solved a picture cube, happy cubing.