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room.rs
Age
Commit message (
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Author
2020-10-03
removed dispatcher: call systems directly
troido
2020-10-03
added dense grass; home is now part of monsterAI component
troido
2020-09-26
remove deduplicate
troido
2020-09-26
spawned entities are now saved but not spawned again until removed
troido
2020-09-26
use flags for the whole room instead of room permissions
troido
2020-09-25
proper serialisation for playerstate; strum for old-style enums
troido
2020-09-21
exchange is now an interaction again
troido
2020-09-21
made talk and reply a form of interact again
troido
2020-06-05
added exchanger as seperate component/system; refactored other interactions; ...
troido
2020-06-05
made Talk its own component/system instead of part of interact
troido
2020-05-19
add room build permissions to rooms
troido
2020-05-12
removed 'substitute' part of encyclopedia
troido
2020-04-17
drop loot a step after dying
troido
2020-04-17
added Mine interaction
troido
2020-04-16
add visit whitelist to homeportal, save and dedup its data even though it is ...
troido
2020-04-15
visit other players
troido
2020-04-13
renamed grow to timer
troido
2020-04-13
volate replaced by grow
troido
2020-04-13
now use TimeOffset instead of OwnTime
troido
2020-04-13
grow is now also using build trigger/component
troido
2020-04-13
doors now use new Build component instead of Loot
troido
2020-04-12
replaced Dead component with trigger messages
troido
2020-04-12
removed mortal component
troido
2020-04-09
properly substitute items
troido
2020-04-08
rooms now share the same default dispatcher
troido
2020-04-07
removed view_dispatcher; just call those systems manually
troido
2020-04-06
improved error handling
troido
2020-04-06
made parseerrors their own thing
troido
2020-04-05
items are now mostly replaced by itemids, with a mapping to the item in the e...
troido
2020-04-04
draw the room after new entities have been added
troido
2020-04-04
listen to sounds in the world
troido
2020-04-02
built doors
troido
2020-04-02
added flags component, and conditions for building
troido
2020-04-01
room unloading works now
troido
2020-04-01
growing should theoretically work after room unloading
troido
2020-03-09
can now include variables (like health) in serialisation
troido
2020-03-05
equipment is saved
troido
2020-03-05
removed code duplication from save_players
troido
2020-03-05
equipment is now a part of the inventory
troido
2020-03-05
equipent now kinda works
troido
2020-03-04
implemented growth
troido
2020-03-04
added loot/harvest
troido
2020-03-04
interacting now works
troido
2020-03-03
factions now work
troido
2020-03-03
added spawners an not-saved assemblages/templates
troido
2020-03-02
added purgatory
troido
2020-03-02
added monster ai
troido
2020-02-28
more specific types!
troido
2020-02-28
added cooldowns for moving and fighting
troido
2020-02-24
added volatile wounds
troido
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